4-8 December’s Journal



Exploring CODAP this week was a fantastic experience. Its intuitive interface made data analysis feel less daunting and more enjoyable. I appreciate how user-friendly apps like CODAP can transform complex topics into accessible and engaging learning experiences. This hands-on approach has deepened my understanding of data analysis and its real-world applications.

 

Duck Pond Activity collobaratively done with Süeda Bozkurt

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1. It represents the real scenario since the sampler feature of the Codap randomly picks the rubber ducks.

2. Since 80 percent of the rubber ducks aren't marked with a "win," we expect to have all 3 of the data as "no" or 2 of them being "no."

3. On the first try, we didn't win a prize. Surprisingly, for the following trials, we won more than we expected. To be precise, it was about 70 percent no to about 30 percent win.


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4. 32 Students won a prize out of 50. 6 Students won more than one prize. There are no students who won 3 prizes.


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1. They should be prepared to give 33 gifts after 50 students play the game. They should expect to give away gifts eight more or less than the expected value of wins.

2. About half of the students will not get a prize after choosing three ducks.

3. After interpreting our data, we saw that half the students did not win a prize. The owner profits 50 dollars only from the payments of students. For the owner to make a profit, s/he should prize less than 1.5 dollars per gift since we are expecting 33 gifts to be given.

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